Will the Original Metal Gear Be Put on Steam UPDATED

Will the Original Metal Gear Be Put on Steam

Metal Gear Solid 6 wishlist - What we'd love to encounter

Metal Gear Solid 6 wish list and everything we know
(Epitome credit: Konami)

There may no official announcement for Metallic Gear Solid 6, only we can't help but wonder merely how likely it is that we'll see some other installment. Since the release of Metal Gear Solid 5, series pioneer Hideo Kojima has of grade departed and set upwardly his own studio with Kojima Productions, with the developer'southward get-go release existence Death Stranding in tardily 2019.

While we're not whatsoever closer to news on the possibility of seeing Metal Gear Solid 6, Kojima was reportedly said to be consulting on a Metal Gear Solid 3 remake back in October last twelvemonth. While it may just be a release we tin only dream about at this phase, nosotros've put together a list of everything we would dearest to come across from a potential Metal Gear Solid vi.

(Paradigm credit: Konami)

Prior to the release of Metal Gear Solid 5: The Phantom Hurting (MGS5) in September 2015, publisher Konami announced news of internal restructuring efforts. At that time, the Kojima Productions logo disappeared from the official Konami website and all promotional cloth for MGS5, with Kojima leaving the company not long subsequently the game's release. The only details of this dispute available to the public are an within report published by GameSpot and a report by Nikkei Asian Review which notes that according to former employees, Konami barred ex-Metallic Gear team members from using their experience with Konami on their CVs.

Information technology's tempting to conclude that Kojima and Konami didn't separate on proficient terms, but if the rumors well-nigh Kojima Productions' interest with the planned Silent Hills reboot for PS5 are truthful, maybe both parties are on their mode to reforging their relationship. Currently, that's the only mode Kojima can work on both Silent Hills and Metal Gear, as Konami is the sole owner of both IPs. While Sony is reportedly looking to buy both from the publisher, it's unlikely Konami would part with its strongest franchises, especially factoring in the aforementioned reboot. Metal Gear Solid 6 - should it come to laissez passer - is likely to exist led by Konami, but as things stand, there's currently no info when, or even if the company plans to render to the franchise.

(Image credit: Konami)

We're likely never going to notice out what Kojima had planned for the Metallic Gear series, if indeed he had more plans at all, having repeatedly stated his want to go out the series. In fact, Kojima stepped aside from Metal Gear Solid 4, only to take the helm when he became dissatisfied with progress on the project. Luckily, Metal Gear Solid 5 is an first-class game, which could provide a lot of the groundwork for Metal Gear Solid 6, should a chronological sequel exist pursued. These are our suggestions.

1. Tightened open globe

(Image credit: Konami)

Metallic Gear Solid 5's open-world setting was certainly one of the most novel changes for the Metal Gear franchise. It's admittedly massive, simply the scale isn't a problem in itself. Missions in Metal Gear Solid 5: The Phantom Pain can feel like busywork, especially since in the second half, y'all take to echo a lot of what you have already done in lodge to move ahead with the plot. If you're but out to strap fulton balloons to stuff and find increasingly artistic ways to dispatch your enemies with your massive arsenal, that's fine – but Metallic Gear is commonly so focused on delivering its story that the blazon of open up-world missions you are required to practise in MGS5 simply don't really fit the story. If Konami could find meliorate means to deliver a story-rich experience while simultaneously letting y'all roam free, it would do the adjacent game a whole lot of good.

2. Continue the story from Metal Gear Solid 5: The Phantom Pain

(Image credit: Konami)

Metal Gear Solid 5's non-ending was much-discussed, and mayhap a victim of mounting tensions during the development of the game. Nevertheless, there's a compelling statement that MGS5 was meant to feel 'unfinished', mirroring the game'due south themes of identity and the phantom pain of unresolvable trauma. Now that nosotros know what happened to Big Boss, or rather the 'Big Boss' of MGS5, his story still remains untold, at to the lowest degree in a game. For all the possible scenarios Metal Gear 6 could explore, there's an opportunity to span the gap between The Phantom Hurting (released 2015) and the first Metal Gear (released 1987).

The Phantom Pain might be the more than recent title, but covers the chronological twelvemonth 1984 in MGS lore, while Metal Gear - originally released on the MSX system in 1987 - is fix in 1995 in MGS canon. Exploring how Big Dominate becomes the adversary of the series, not the FOXHOUND leader, should be the kickoff order of concern, with upwardly to x years of MGS lore withal to be explored as a game; although we do have a broad timeline of events that runs through this period equally captured by the fantabulous MGS wiki.

(Image credit: Konami)

If Konami wants to play information technology safe and get out the series untouched, as the disconnect of Metal Gear Survive from any Metal Gear plot suggests, information technology could work with what's already at that place. Metal Gear - not to be confused with Metallic Gear Solid (1998) on PSone - is an amazing game plot-wise, and vital to understanding the story of Solid Snake. It'south also a game from 1987. A Metal Gear remake using the Play a joke on Engine, on next-gen consoles, would not but be a dream come true for current fans, merely also provide new players with the perfect entry point.

four. Give the Outer Ops way more than significant

(Image credit: Konami)

With all the systems that do exist in MGS5, asking for fifty-fifty more seems slightly decadent, but nosotros'd love to run into the return of the Outer Ops characteristic from MGS: Peace Walker (the PSP game from 2010). Outer Ops are bonus missions that you can assign to NPCs to acquire resources), and these were missing in MGS5. It does make sense for your Diamond Dogs to exist expendable from a narrative standpoint, but gameplay-wise, what used to be gainsay you could follow and get invested in by edifice your ain team now amounts to little more than than number-crunching. Likely due to the massive variety of options available to you, building this into a full feature would be overwhelming, simply it could also work well in case the plot revolves around Big Boss.

5. Build a better multiplayer manner

(Image credit: Konami)

Metallic Gear Solid led to two online spin offs: 1) Metallic Gear Online and ii) The 'Forward Operating Base' (Flim-flam) style. Metallic Gear Online was an interesting game that never gained the attention it might have deserved. Especially the Cloak and Dagger mode that fits the essence of the game exactly. The Forwards Operating Bases? Non so much. Due to a skewed take chances-reward system, players will either not bother invading, or will be left to their own devices past the base of operations owner, neither resulting in the 1-on-1 battles FOBs are supposed to facilitate. Nosotros call up no one would miss the FOB organization much, that time would likely be ameliorate invested in additional multiplayer maps and classes.

This wish list shows that even if Konami leaves the thought of Metal Gear Solid as information technology is correct now completely untouched – an open-world game with a multiplayer component that revolves around base-edifice – some tweaks would go a long way to improve what was already a fantastic game.

The true sore indicate is of course the story, and the fact that in this aspect, Hideo Kojima is near-on irreplaceable. Fifty-fifty a Metal Gear remake would have to flesh the plot out to make a game worthy of today'southward standards, and so someone will confidently accept to accept up the pall, and non try to shy away from Kojima's legacy like Metal Gear Survive did. Whether that ever happens remains to be seen.

Malindy is a freelance video games writer for outlets similar Eurogamer, PLAY, PCGamer and Edge Magazine, who as well occasionally works in game blueprint consultation and localization. As a Japanese speaker, she enjoys Japanese pop culture and is e'er on the hunt for the next game from the Land of the Rising Sun. She also particularly enjoys narrative-focused games and cute indies, and always seeks to learn more nigh the business-side of the gaming industry.

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Will the Original Metal Gear Be Put on Steam UPDATED

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